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Fallout 2
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README.TXT
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1998-11-20
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FALLOUT 2: A Post-Nuclear Role-Playing Game
Readme File - 20 November 1998
Version 1.1
TABLE OF CONTENTS
1.0 Installation
2.0 Manual Errata
3.0 Troubleshooting
4.0 Contacting Interplay
5.0 Product License
6.0 Patch
------------------
(1.0) INSTALLATION
------------------
The manual contains all the installation instructions necessary to
get you up and running.
The Fallout 2 website will contain the latest patches and fixes. We
recommend that you check there before installing the game for the
absolute latest updates.
http://www.interplay.com/fallout2
(1.1) SYSTEM REQUIREMENTS
-------------------------
Required
Windows(R) 95/98 CD-ROM
Pentium(TM) 90 or faster
16 MB RAM
30 MB available hard drive space
Direct X - certified SVGA card
Direct X - certified sound card
4X or faster CD-ROM drive
Windows(R) 95/98/NT 4.0 SP3 Only
100% Microsoft-compatible mouse
Recommended
Pentium(TM) 120 or faster
32 MB RAM
150 MB hard disk space
DOES NOT WORK IN DOS
The various installation levels will install larger versions of the
game to your hard drive:
* Small (2 megs: executable, config and support files)
* Medium (87 megs: adds music)
* Large (276 megs: adds creature graphics and animations)
* Humongous (681 megs: installs everything!)
It is recommended that you use the largest possible installation
option for your hard drive. The more room Fallout 2 has on your hard
drive, the faster the game will play.
In addition, when you run Fallout 2, you will need around 20 megs of
free hard drive space for files that are created when playing and for
save games. Save games take up more space the longer you have
been playing. Each save game slot starts around 80K in size,
and will get larger the more areas you have explored.
-------------------
(2.0) MANUAL ERRATA
-------------------
After the manual went to print, we found the following errors
or made the following changes to Fallout 2 (See 2.7 for a note
about the end game):
(2.1) SKILL PROGRESSION CHART
---------------------------
Each skill can be increased using skill points. Skill points are
acquired after each level advancement. The number of skill points
you acquire per level is determined by your Intelligence. See the
manual for details.
Each skill increment from 1-100 costs 1 skill point.
Each skill increment from 101-125 costs 2 skill point.
Each skill increment from 126-150 costs 3 skill point.
Each skill increment from 151-175 costs 4 skill point.
Each skill increment from 176-200 costs 5 skill point.
Each skill increment above 200 costs 6 skill point.
Note: Max skill is 300, instead of 200.
Tagged skills still cost the above amount of skill points but instead
of increasing 1 level, the tagged skill will increase by 2.
(2.2) PREFERENCES
---------------------------
COMBAT LOOKS: With this preference on, the combat cursor will perform
the 'examine' look when a critter is targeted. This will give you a
detailed description as well as its current level of health. The
examination will be displayed in the text box in the bottom left
corner of the game screen. This preference defaults to "off."
(2.3) PERKS
---------------------------
The following changes have been made to the Perks:
Hand To Hand: Jab
Jab was +5 Melee Damage, +5% Critical, Armor Piercing, Costing 6 Action
Points.
Jab is now +3 Melee Damage, +10% Critical, Not Armor Piercing, Costing
3 Action Points.
Demolition Expert:
Traps requirement changed from 90 to 75.
Weapon Handling:
Maximum Strength requirement of 6 was added. A character with a
strength greater than 6 would not benefit from this perk so it is
no longer available to those with a strength above 6.
Hand-to-hand Evade (HtH Evade):
If both item slots are empty, each unused action point gives you a
+2 instead of +1 towards your armor class at the end of your turn,
plus 1/12 of your unarmed skill.
Note: You can still have items or hand-to-hand weapons in your hands,
just not weapons.
This Perk gives you (2 * Free AP's) + (Unarmed Skill / 12) = Bonus to
your armor class.
Perks increasing skills:
Perks that increase one or more of your skills no longer apply "skill
points" towards the skill(s), instead the increase that skill by a
certain percentage. As skills get higher, the cost more "skill points"
to increase that skill. You skill will increase by a percentage
instead of applying the points towards the skill (which could vary
how much it increased the skill by depending no what skill level you
have it at.)
Gambler: Was +40 SP to Gambling; Now +20% to Gambling.
Harmless: Was +40 SP to Steal; Now +20% to Steal.
Living Anatomy: Was +20 SP to Doctor; Now +10% to Doctor.
Master Thief: Was +20 SP to Lockpick and Steal; Now +15% to Lockpick
and Steal.
Medic: Was +20 SP to First Aid and Doctor; Now +10% to First Aid and
Doctor.
Mr. Fixit: Was +20 SP to Repair and Science; Now +10% to Repair and
Science.
Negotiator: Was +20 SP to Speech and Barter; Now +10% to Speech and
Barter.
Ranger: Was +20 SP to Outdoorsman; Now +15% to Outdoorsman.
Salesman: Was +40 SP to Barter; Now +20% to Barter.
Speaker: Was +40 SP to Speech; Now +20% to Speech.
Survivalist: Was +40 SP to Outdoorsman; Now +25% to Outdoorsman.
Thief: Was +10 SP to Sneak, Lockpick, Steal and Traps; Now +10% to
Sneak, Lockpick, Steal and Traps.
Note: SP = Skill Points. The skill increase is not the only bonus
to Living Anatomy & Ranger.
General note on perks: Cautious Nature, Explorer, Ranger, Scout, and
Sharpshooter will still give you a bonus even if your statistic is at
10.
(2.4) TRAPS
---------------------------
You can not use explosives to trap doors, etc. You can destroy most
doors by placing explosives in front of the door, but they can not be
rigged with explosives.
(2.5) REST UNTIL *PARTY* HEALED
-------------------------------
On Page 58 of "The Clock and Calendar" section of the PIPBOY2000,
you also have the option to rest until your entire party is healed.
If a party member is injured, this will be displayed at the very
bottom.
(2.6) The Car
-------------
The car in the game runs on Micro Fusion Cells, which is also a type
of ammunition for energy weapons. To refuel the car, use the action
icon "Use Inventory Item On" on the front end of the car (see Page
38 of the manual for detailed instructions.) This will open your
inventory. Use the Micro Fusion Cells to refuel the car. Two Cells
will completely refuel the car.
If the car runs out of fuel in the world map, it's location will be
marked so you can return to it later if you do not have any more
fuel. If you have Micro Fusion Cells, enter the map and follow the
instructions above.
The car also has a trunk. It works just like normal containers. left
click on the trunk of the car to open.
(2.7) END GAME NOTE
-------------------
When you finish the game (after the end game movie, the end game
slide show and the credits) you will be returned to the game
automatically. This will allow you to continue playing. Be warned
that the game is over, and some areas in the game do not take this
into account. We would rather let those who wish to continue playing
have this ability, rather then forcing the game to end for everyone.
(2.8) REFERENCE TABLES
----------------------
The reference tables on the inside of the cover are not to be taken
seriously.
(2.9) ONLINE MANUAL
-------------------
There is an online manual on the Fallout 2 CD-ROM. The online manual
is an Adobe Acrobat 3.0 file. You must have a reader installed to
view the manual. We have included a Win95 version of the reader.
Installing the Reader - Win95
To install the Win95 version of the Adobe Acrobat reader, open
the Fallout 2 CD-ROM. Open the Manual directory. Open the Adobe
directory. Double-click on AR32E30.EXE file.
To View the Manual - Win95
Open the CD. Open the Manual directory. Double-click on the
MANUAL.PDF icon.
(2.10) PUSH COMMAND
-------------------
You target the NPC you want to push, not your character. This will
option will only appear if that NPC can be pushed and only that NPC
will moved.
---------------------
(3.0) TROUBLESHOOTING
---------------------
These are tips to help improve the performance of Fallout 2 on your
machine. Also be sure to read the Interplay Productions Reference
and Troubleshooting Guide pamphlet that came in your Fallout 2 box.
(3.1) DIRECTX 5.0
-----------------
We have also provided DirectX 5.0 on the Fallout 2 CD-ROM for users
who wish to install it. If you are having driver-related problems,
you might want to try installing DirectX 5.0.
To install DirectX 5.0, go into the DirectX5\directx folder on the
CD-ROM and run DXSETUP.EXE.
(3.2) S3 ViRGE VIDEO CARDS (SLOW GAMEPLAY)
------------------------------------------
Video cards with the S3 ViRGE chipset, such as the Stealth 64 3D 2000,
may perform poorly under Fallout 2. You should attempt two things:
* Install the most recent drivers available from your video card
manufacturer. Often, updated drivers will fix many of the older
incompatibilities. Contact your manufacturer, or check their
website, for more information about their drivers.
* Use the default S3 drivers (S3 PCI VIRGE) from the Win95 CD.
(3.3) WINDOWS NT
----------------
Currently, Fallout 2 will not install to a Windows NT 2 platform.
While Fallout 2 does not officially support Windows NT, it will run
as long as you have Service Pack 3. This is required since the
Win95 version of Fallout 2 requires DirectX 5 or higher. You can
get Service Pack 3 from Microsoft.
In the Fallout 2 config file, under the systems section set:
free_space=0
If this line is not there, add it.
(3.4) DIAMOND STEALTH 3000 & MONSTER 3D CARDS
---------------------------------------------
If your system has both a Diamond Stealth 3000 and a Monster 3D
video card installed, then Fallout 2 will not install if you run
the Win95 setup program. You can try these tips:
* Download the latest manufacturer drivers from Diamond.
This has been tested, and seems to fix the problem.
* Disable the Monster 3D video card.
(3.5) GENERAL SLOWNESS UNDER Win95/Win98
----------------------------------------
If you are playing the Win95 version, and find the game to
be running slowly, you can try these tips:
* Adjust your Read Ahead cache for your CD-ROM drive.
You may experience glitches with movies depending on your
particular CD-ROM drive.
* Reinstall the Win95 version, but use a larger installation
size. Slow gameplay with a small installation version is
probably the result of slow CD-ROM access.
* On some systems a Large installation is Faster than the
Humongous installation.
* Be absolutely sure you are not running any other programs in
the background, especially virus scanning software or IRQ,
even if it's not active.
--------------------------
(4.0) CONTACTING INTERPLAY
--------------------------
(4.1) INTERPLAY U.S. CUSTOMER SUPPORT INFORMATION
-------------------------------------------------
TECHNICAL SUPPORT
TROUBLESHOOTING DOCUMENTS ONLINE!
Interplay Productions Technical Support now offers troubleshooting
guides with complete installation and setup instructions as well as
information that will help you overcome the most common difficulties.
If you have access to the World Wide Web, you can find these at
http://www.interplay.com/support/index.html
Here you will find troubleshooting information on as well as
information on regular system maintenance and performance.
DirectX http://www.interplay.com/support/directx/index.html
Joysticks http://www.interplay.com/support/joystick/index.html
Modems and Networks http://www.interplay.com/support/modem/index.html
(For game-specific information and additional troubleshooting, visit
our main page at http://www.interplay.com)
If you have questions about the program, our Technical Support
Department can help. Our web site contains up-to-date information on
the most common difficulties with our products, and this information
is the same as that used by our product support technicians. We keep
the product support pages updated on a regular basis, so please check
here first for no-wait solutions:
http://www.interplay.com/support/index.html
If you are unable to find the information you need on our web site,
please feel free to contact Technical Support via e-mail, phone, fax,
or letter. Please be sure to include the following information in your
e-mail message, fax, or letter:
-Title of Game
-Computer manufacturer
-Operating system (Windows 95, DOS 6.22, etc.)
-CPU type and speed in MHz
-Amount of RAM
-Sound card type and settings (address, IRQ, DMA)
-Video card
-CD-ROM
-Mouse driver and version
-Joystick and game card (if any)
-A copy of the CONFIG.SYS and AUTOEXEC.BAT files from your hard drive
-A description of the problem you're having
If you need to talk to someone immediately, call us at (949) 553-6678
Monday through Friday between 8:00AM-5:45PM, Pacific Standard Time with
24 hours, 7 days a week support available through the use of our
automated wizard. Please have the above information ready when you
call. This will help us answer your question in the shortest possible
time. When you call you will initially be connected with our automated
wizard. For information pertaining to your specific title, press "1"
on the main menu and listen carefully to all prompts. All titles are
listed alphabetically. After you have selected your title, the most
common difficulties will be listed. If the difficulty you are having
is not listed or you need additional assistance, you may press "0" on
your games main menu, and you will be transferred to a Technical
Support Representative. No hints or codes are available from this
line. You must call Interplay's HINT Line for hints, tips, or codes at
1-900-370-PLAY (1-900-451-6869 $1.25 in Canada only). You must be 18
years +, have a touch-tone phone, and the cost is $0.95 per minute.
Hints are available for this title via the hint line. You can
visit the Fallout 2 Web Page and posts your questions in the Feedback
section. Interplay/Black Isle Studios employees will sometimes answer
questions. The Feedback area is mainly used for gamers to help each
other.
Fallout 2 Web Page: http://www.interplay.com/fallout2
Interplay Productions Support Fax: (949) 252-2820
Interplay Productions Technical Support
16815 Von Karman Avenue
Irvine, CA 92606
HOW TO REACH US ONLINE
INTERNET E-MAIL: support@interplay.com
WORLD WIDE WEB: Access our Web Site at http://www.interplay.com
FTP: Access our FTP Site at ftp.interplay.com
Mail:
Interplay Customer Service
16815 Von Karman
Irvine, CA 92606
(4.2) INTERPLAY U.K. CUSTOMER SUPPORT INFORMATION
-------------------------------------------------
Interplay Productions, Ltd.
Harleyford Manor
Harleyford
Henley Road
Marlow
Buckinghamshire
SL7 2DX
ENGLAND
Tel: +44 (0) 1628 423723
Fax: +44 (0) 1628 423777
Email: Europe@interplay-uk.com
Limited Warranty
----------------
If within the first ninety days of purchase you have any problems with
the product please return it to the retailer.
After ninety (90) days , you may return the software program to
Interplay Productions, provided the fault is not due to normal wear
and tear and Interplay will mail a replacement to you.
To receive a replacement, you should enclose the defective medium
(including the original product label) in protective packaging
accompanied by:
1) A cheque or postal order for ú10 sterling (to cover postage and
packaging).
2) A brief statement describing the defect.
3) The original receipt or address of the retailer
4) Your return address
Registered mail is recommended for returns.
Please send to:
Warranty Replacements, Interplay Productions Ltd., Harleyford Manor,
Harleyford, Henley Road, Marlow, Buckinghamshire SL7 2DX, ENGLAND
---------------------
(5.0) PRODUCT LICENSE
---------------------
This copy of FALLOUT 2 (the Software) is intended solely for your
personal noncommercial home entertainment use. You may not decompile,
reverse engineer, or disassemble the Software, except as permitted by
law. Interplay Productions retain[s] all right, title and interest in
the Software including all intellectual property rights embodied
therein and derivatives thereof. The Software, including, without
limitation, all code, data structures, characters, images, sounds,
text, screens, game play, derivative works and all other elements of
the Software may not be copied, resold, rented, leased, distributed
(electronically or otherwise), used on pay-per-play, coin-op or other
for-charge basis, or for any commercial purpose. Any permissions
granted herein are provided on a temporary basis and can be withdrawn
by Interplay Productions at any time. All rights not expressly granted
are reserved.
By acquiring and retaining this Software, you assent to the terms and
restrictions of this limited license. If you do not accept the terms
of this limited license, you must return the Software together with
all packaging, manuals, and other material contained therein to the
store where you acquired the Software for a full refund.
Copyright 1998 Interplay Productions. All rights reserved.
Fallout 2 is a trademark of Interplay Productions.
Win95, Windows 95, Windows NT, DirectX are copyrights of
Microsoft Corporation.
-----------
(6.0) Patch
-----------
This is not a complete list. It's a list of the more important or
more commonly asked about bugs.
-Boxing in New Reno will no longer lock up the computer.
-The Dice Game will give you winnings.
-The Lloyd quest in New Reno will not lock the computer.
-Talking to Tandi about the Vault 15 quest will not lock the
computer.
-Loading and Saving of Save Games have been sped up, for other ways
to improve load times check the
-Party members will not turn hostile (under most circumstances) any
longer, so you will be able to talk to them all the time.
-Ghouls in Gecko will not randomly shoot at you.
-Harold will give you the right information when you are trying to
optimize the power plant.
-Shopkeepers will get money more often - this is more of a tweak
then a bug fix.
-Endless stopwatch in combat should be fixed.
-The car and the trunk will no longer become separated.
-Francis has been fixed.
-Hakunin movies will not appear after the GECK has been returned.
-Dragon and LoPan challenges should no longer cause Endless Stop
Watch.
-Goris will no longer join if you are over your Party Member limit.
-Slave Overseer in NCR will no longer lock the computer up.
-PIP boy will no longer crash when you get too many Maps in your
Automap.
-Here and Now perk will work correctly.
-NPC's max carry weight.
-NPC's runaway settings.
-The .44 does the proper amount of damage.
-NPC's who have to many dialog responces have been fixed.
-Radiation warning pops up sooner = 66 rads.
-Barter has been slighly modified.
-The bug with the Geck and the elder has been fixed.
-The problem where game wouldn't run properly on some NT/NTFS/large
hard-drive setups has been fixed.
-Smitty will properly sell the car.
NOT BUGS: Here is a list of things that have been mistaken as bug.
-If you have stuff disappearing out of your Inventory and the last
time you had it was in the Den - then the kids in the Den probably
stole it. They then go sell it to one of the shopkeepers.
-One of the kids in the Den does have a Frag Grenade.
-You need to get a Special Perk to be able to Skin Geckos, you can
not just do it. You'll find the quest in the first few areas of the
game.
-Jet is currently a permanent addiction that you can get rid of by
solving a certain quest - we might be changing this though.
-The way ammo weight is determined is a little weird, so it will
look like (in certain circumstances) that when you load your weapon
you will gain weight. It should only be about 1kg, and the error
does not accumulate.
-To refuel the car you need to use a Small Energy Cell or Micro
Fusion Pack from your inventory (not your hands) on the car. See the
Manual Errata secion (2.6) above for details.